Introduction
Included Documentation
Conventions
Windows
Minimum Requirements
Recommended Requirements
Macintosh
Minimum Requirements
Recommended Requirements
Support
Contacting Technical Support
Other DAZ Resources
Memory Issues
Getting Started
Step One: Add a Figure
Step Two: Add Clothing
Step Three: Add Wings
Step Four: Add Hair
Step One: Fit the Dress
Step Two: Fit the Wings
Step Three: Assign a Parent for the Hair
Step Four: Pose the Figure
Step Five: Using Morphs to Change Body Shape
Step One: Render Settings
Step Two: Render the Image
Step Three: Save the Render
Step Four: Save the Scene
About Lights
Step One: Change the Background Color
Step Two: Build and Adjust a Spotlight
Create the Spotlight
Select the faceLight Camera
Adjust the Spotlight
Frame the Default Camera
Step Three - Add a Distant Light
Adjust the Perspective View
Create the Distant Light
Adjust the Light Properties
Step Four - Add a Point Light
Step Five - Add and Scale a Second Figure
Step Six - Tests, Tweaks, and Workflow
Adjusting the Lights
In Conclusion
Menus & Commands
Using and Customizing the Interface
Overview of Interface Items
Customizing DAZ Studio
Customize DAZ Studio Dialog
Creating a Custom Action
Customizing Shortcuts and Icons
Customizing Activity tabs
Customizing Menus
Customizing Toolbars
Customizing the Layout
Using Multiple Monitors
Customizing Panes
Pane Auto-Hide
Customizing Tabs
Customizing Interface Colors
Saving & Loading Custom Interface Layouts
Saving Custom Interface Layouts
Loading Custom Interface Layouts
Setting Preferences
Setting General Preferences
Setting Directory Preferences
The Content Directory Manager
Managing Content Sets
Managing Directories
Setting Interface Preferences
Setting Scene Preferences
Setting Content Manager Preferences
Setting Startup Preferences
Command and Toolbar Reference
The Load Toolbar
New
Open
Merge
Save
Save As
Save Last Render
Import
Export
Import Settings
Send to Hexagon
Exit
File > Save As
Save as Scene
Save as D-Form Preset
Save as Puppeteer Preset
Save as Pose Preset
Save as Shader Preset
Save as Materials Preset
Save as Character Preset
Save as Light(s) Preset
Save as Camera(s) Preset
Save as UV Preset
File > Import
Import BVH Files
Import DAZ Collada Files
Import Poser Files
Import OBJ Files
File > Export
Export BVH Files
Export Collada Files
General Tab
Morphs Tab
LOD Levels Tab
UV Sets Tab
Export DAZ Collada Files
Export OBJ Files
Presets Tab
Saving a Custom Preset
Removing a Preset
LOD Levels Tab
Export U3D Files
Undo
Redo
Delete
Delete All Lights
Delete All Cameras
Copy Settings
Paste Settings
Backdrop
Audio
Preferences
Customize
Device Settings
Convert to SubD
Add Level of Detail
Figure Mixer
Figure Mixer Freeze
Map Transfer
Interface Layout
Interface Style
Viewport Layout
Tabs
Preview Lights
Always on Top
New Camera
New Point Light
New Distant Light
New Spotlight
New Null
New D-Former
New Primitive
Node Selection
Rotate
Translate
Scale
Surface Selection
Joint Editor Tool
Spot Render
PowerPose
DAZ Studio Help
Online Resources
What's This Help
About DAZ Studio
Register DAZ Studio
About Your Video Card
About Installed Plug-ins
Report a Bug
View Log File
Tab Reference
Terminology
Options Menu
The Surface List
Selecting a Single Object
Selecting Multiple Objects
Copy/Paste Buttons
The Basic and Advanced Sub-tabs
Basic Usage
Basic Tab
Advanced
Configuring Materials
Diffuse (Color) Channel
Basic Tab
Advanced Tab
Specular (Highlight) Channel
Basic Tab
Advanced Tab
Ambient (Shadow) Channel
Basic
Advanced
Opacity Channel
Basic Tab
Advanced Tab
Bump Channel
Displacement Channel
Reflection Channel
Refraction Channel
Lighting Model
UV Maps Channel
Smoothing Channel
Saving Materials
Shader Baker
Surface Tutorials
Preparing for the Tutorials
Diffuse Tutorial
Specular Tutorial
Opacity Tutorial
Bump Tutorial
Displacement Tutorial
Reflection Tutorial
Refraction Tutorial
Adding Content for DAZ Studio
Installing DAZ Content
Installing Third-Party Content
Content Viewing and Navigation
Content Tab Options
Navigating Content Folders
Using List View
Using Tree View
Maintaining Content
Content Menu Options
Moving Content via Drag-and-Drop
Maintaining Folders
Adding Content to Your Scene
Content Sub-Tabs
Info Tab
Author Tab
Adding or Editing Authorship Information
Save As Button
Basic 3D Terminology
Axes: Working with 3D on a 2D Screen
Orthogonal and Perspective Views or Cameras
Orthogonal Cameras
Perspective Cameras
Customizing Your Viewport Layout
Selecting the Active Viewport
Changing Cameras
DrawStyles
Other Viewport Options
Adjusting Cameras
Using the Camera Controls
The Camera Cube
Using the Camera Parameter Dials
Using the Camera Parameter Dials
The Transforms Section
The Misc Section
The Camera Section
The Display Section
The Display Section
Scene View Options
Camera View Options
Creating Your Own Cameras
Scene Hierarchy and Tab Controls
Using the Scene Tab and Scene List
Showing and Hiding Items in the Scene List
Expanding and Collapsing the Entire Tree
Expanding and Collapsing Portions of the Tree
Selecting and Navigating Through Objects
Creating Parent/Child Relationships
Renaming Objects
Scene Tab Options
Scene Tab Options
Showing and Hiding Items in the Scene Tab
Selecting All of a Specific Content Type
Sorting Content in the Scene tab
Expanding and Collapsing from Selection
Tab Options Menu
Mouse-Over Sliders
Local and Figure Favorites
Setting Parameters
Menus and Buttons
Common Parameter Settings
Translations
Rotations
Scale
Visible and Selectable
Cast Shadows
Fit To
Point At
Morphs
Hip Type
The Numeric Parameter Settings Dialog
The Toggle Parameter Settings Dialog
Parameters vs. Morphs
Animation Basics
Breaking it Down
Anatomy of the Timeline Tab
Basic Timeline
Advanced Timeline
Clearing an Animation
The Tool Tab
Building and Rendering Scenes
Content Drag-and-Drop
Conforming, Parenting, and Applying
Drop-At Target Placement
Adding Content from a Directory
Adding or Replacing Content
Select a Replacement Option
Using the Replace Options
Cancel Adding Content
Selecting Which Joints to Move
Manipulation Movement Modes
Moving Figures & Body Parts
Direct Manipulation
Active Pose Tool
Rotation Tool
Translate Tool
Scale Tool
Parameter Dials
IK Widget
Applying Pose Presets
Applying Morphs
Applying Clothing Figures
Automatic Mode
Manual Mode
Content Drag-and-Drop
Auto Magnetizing Clothing
Clothing Tips and Tricks
Figure Parameters
Root Node Parameters
Bones
Hip Type
Multiple Bones
Symmetry
Symmetry Options
Symmetry Preferences
Working with Objects
Global vs. Local Coordinates
Defining an Object's Location (Translation)
Rotating Objects
Defining an Object's Shape and Size
Manipulating/Moving Props
Using the Manipulator
Selecting Which Prop to Move
Applying Morphs
Multiple Props
Prop Parameters
Point Lights
Point Light Parameters
Distant Lights
Distant Light Parameters
Spotlights
Spotlight Parameters
Manipulating/Moving Lights
Selecting Which Light to Move
Using the Manipulator
Multiple Lights
About the DAZ Studio Renderer
The Render Process
Speeding Up Your Renders
The Render Settings Window
General Tab
Advanced Tab
Spot Renders
Rendering with Depth of Field
A Word About How DAZ Studio is Built
Why Such a Modular Approach?
What Kind of Tools Are There?
Where to Get Tools
What Tools are Included?
Using Tools
Included or Available Plug-ins
Align Ace
Aligning Objects
How to Align Objects to Each Other
How to Align Objects to the Grid
Distributing Objects
How to Distribute Objects
Stacking Objects
Alignment Options
X-axis Alignment Options
Y-axis Alignment Options
Z-axis Alignment Options
Content Manager
Accessing QuickStart Category View
Using QuickStart Category View
Showing & Hiding QuickStart Categories
Active Category
Accessing Category List View
Managing Categories & Content
Creating a New Category
QuickStart Categories
List Categories
New Sub-Category
Renaming a Category
Deleting a Category
Searching for New Content
Create Category From Folder (Manual Category Creation)
Re-categorizing Content
Re-categorizing Content - Drag-and-Drop
Folder Drag-and-Drop
Item Drag-and-Drop
Re-categorizing Content - Manual
Removing Content from a Category
Missing Content
Locating Missing/Moved Content
Removing Deleted Content from the Database
Cleaning Up the Database
Backing Up the Content Database
Mapping Content
Searching for Content to Add to Scene
How D-Form Works
Anatomy of a D-Former
The D-Former Base
The D-Former Handle
The D-Former Field
D-Form Tab Options
The D-Form Spline Editor
What is a Spline?
Out from the Center
Give it some 'oomph'!
Working Within the Editor
Tutorial: Creating a Head Morph
Tutorial: A Coronation of One
The Cloth Panel Overview
Using the Dynamic Clothing Plug-in
Draping Over an
Applying Dynamic Presets
Applying a Garment Preset
Applying a Fabric Preset
Creating a Single Morph Target or Prop
Adding a Second Morph Target
Creating a New Prop from Scratch
Bridge Guidelines
Adding LOD Levels
Dynamic LOD Settings
Using Dynamic Settings
Creating LOD Meshes
Using the Add Levels of Detail Script
Using Map Transfer
Adding Multiple UVs
Viewing UV Maps
Import Mode
Overriding to Not Show Dialog on Import
Modify Mode
The PowerPose Tab
Posing Body Parts
Using Limits
Posing Hand Parts
Posing Head Parts
The PowerPose Tool Tab
Pinning Options
Dragging Options
Drawing Options
Selected Bone Properties
The Puppeteer Options Menu
Using the Edit Mode
Using the Preview Mode
Using the Record Mode
Using Layers
Layer : Turning the Eyes
Layer 2: Moving the Brows
One More Layer: Head Movement
Installation - Macintosh & Windows
The Render Album Tab
Using the Render Album
The Render Editor Panel
Adding the Render Editor to the Toolbar
Using the Render Editor
Accessing the Render Editor
Image Source
Selecting Image Sources
Image Blending Options
Blending Alignment Options
Adjustment Options
Types of Adjustments Available
Results View
Comparison View
Render Album Listing
Options Menu
Configuring Baked Textures
The Brickyard
Shader Workspace
Shader Types
Working With Bricks
Nodes
Connecting Nodes
Disconnecting Nodes
Root Bricks
Volume
Surface
Lights
Indirect Light (Camera)
Imager
Displacement
Caustic Light (Camera)
Baker
Function Bricks
Using the Shader Mixer
Opening a Saved Shader Mixer File
Loading a Shader from the Scene
Creating a New Shader
Mixing Shaders
Testing the Shader
Appendices
Appendix A: The Components of D Objects
Types of 3D Objects
Points (Vertices)
Segments (Edges)
Lines (Splines)
Polygons (Faces/Facets)
Objects (Meshes)
Material Groups
Surfaces
Appendix B: Bones and Hierarchies
Bones
The Hierarchical Chain
Hierarchies
Parent/Child Relationships Between Objects
Appendix C: Other DAZ Products
Appendix D: DAZ EULA
Index